Tag 2.0 design iterations
Play the final version of Tag 2.0 (needs Java)
A key part of playground games is their physicality. It's just really fun to run like crazy and tag someone. We even think back to the skinned knees with some nostalgia. This was hard to replicate in a computer game. Tag 2.0 goes some way to addressing this by squeezing 4 players as close as possible around a keyboard. Try playing with your boss. Games help break down barriers.
In playtests I tried to capture some of the action:
Thanks to the great playtesters
You can see some photos from some of the other awesome playtests on the Playtests Flickr pool.
Tag 2.0 was written in Processing. I am a mediocre java programmer and learned Processing along the way. It's a fantastic tool.